Ue4 building system: how to remove duplicate box collisions

Thanks for replying. When the build is placed I disable the collision box and is its connected to another build I parent it to the original build. I’m most likely going to add a destruction system and remove the static mesh from the actor. But how would I only remove 1 of them. Whenever I use the overlap event it either removes the collision boxes from the itself, or it removes both of the boxes. I only need 1. It may be something simple but I can’t think of it rn.