UE4 - An amateur's initial impression vs Unity

Multiplayer in Unity is just… I wouldn’t do it; have to pay for photon “or else…!”.

Small games tho, C# compiler is unbeatable for that, you change sht and almost instantly see the changes in-game, Unity is better than Unreal for projects like this (however if your project grows you will start to see C# compiler big slowdowns too!)

Also in Unity, if you want, there’s tools for you to change/edit/create some code in-editor instead of launching Visual Studio… I particularly miss that, like, I miss that by a * LOT *