UE4 4.18 - Android Streaming MediaPlayer clearing GL error: 0x500

Hello tgraupmann,

Thank you for the information provided. However, after taking a look at the project provided this appears to be working as intended. You will need to create a material for the media texture rather than assign it directly to the brush. This material will need to have the domain set to “User Interface”. I hope that this information helps.

Make it a great day

Edit: Corrected Typo (changed texture to material)