UE4 4.11.2 Gear VR Crash

We don’t use Fresnel but Unreal have in it’s editor content some default materials with Fresnel, but we didn’t use them. Do you think it could impact the build?

it’s a material node - if you don’t have it then your crash must be from something else :wink:

Have you been able to repro this in a blank project by change other than just your project? If so, can you provide the steps here.

I currently don’t have any way of reproducing this and some of the logs are a mess that I’d have to manually go through and space them out to make sense, which is not something I don’t have the time to do.

The one that I was able to read was S7_E3_New.txt but I didn’t see anything useful in the log.