UE4-26 Handling diffrent part of shield

Step by step.

Make an empty emitter and put two modules in the update section. Sample texture, and export particle data to blueprint.

It’s called ‘my sample texture’ because the first thing you have to do is hack the sample texture module to give you back the red channel from a texture. You do that like this:

Tell me if you get that far, and I’ll do the next bit…