Yes… the big issue is that instead of having 20K trees in one scene, were you do need the 20K and no more… then you find out your duplicants are making it 30 - 40K and increasing shadows and you know… consuming more FPS.
Yes… the big issue is that instead of having 20K trees in one scene, were you do need the 20K and no more… then you find out your duplicants are making it 30 - 40K and increasing shadows and you know… consuming more FPS.