#UE4.26 / 4.27 / 5EA are having problems with Scene Depth Buffer in Big scenes

I have found a big issue related to rendering scene depth buffer from Unreal Engine with Different scenes as well as different project files. The issue is present in all three versions of Unreal 4.26, 4.27 and 5 EA.
What I think is it might be related to the range of Scene depth buffer as after distance the depth gradient starts repeating itself.


Can anyone help with the same.

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