UE4.25 Audio Engine Bugs - Update from 4.22 - need help!

Ok, So we have continued to play with the settings and found out that setting the “Number of buffers to enqueue” to 32 solved the issue.

What issues can I expect after doing so?

Definitely aim for the lowest number of Enqueued Buffers as possible. 32 will add significant latency between Play executions and the onset start of rendered audio.

The audio problem doesn’t seem to be present on iphone 7. The game is unplayable on iphone 6 regardless of buffer settings while iphone 7 plays the same game with all audio settings set to zero without any hiccups.

Hi, at the time of packing the game I have silence in the game all sounds disappeared and the same after loading the game from save, I removed specialization and attenuation and it’s ok but these functions in 4.23 do not work properly in my case