The object is only used to store data. You can process this data anywhere.
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Here is one way how to implement it:
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Create Blueprint Interface:
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Add a request function to it:
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Add to your controlling blueprint this interface:
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Add the Source variable to the BP_ActionTransform and pass data to the Source using the blueprint interface function.
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Set the Source variable when constructing the object.
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Handle blueprint interface event:
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Also, It can be done more straightforwardly without a blueprint interface by passing data directly to the Source event. However, this method is less flexible.
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