UE4.20 is missing the IntelliSense IncludePath for the *.generated.h files

I’m still getting the same generated.h errors even after updating 4.20.3, cleaning my project and deleting my intermediates/saved folders, and adding the edits that you mentioned :frowning:

Anybody have any other ideas? It takes over four hours for me to rebuild my project and recompile all the shaders, so having to repeatedly do this every time a “fix” is issued is pretty frustrating. I’ve just given up on intellisense at this point.

Edit:
I’ve tried running the python script on Python 3.7 but I’m getting this error:
…line 62, in
_solution_file = glob("*.sln)[0]
indexError: list index out of range

Maybe I’m not running the python script correctly. I saved the python file to my project directory, and used the windows 10 command prompt to call the file with the python executable.