[UE4.13] Unable to Acces Blakboard Values from Decorator

So, I’m setting the Player_Location key’s value only in the AIController BP. This happens when an OnPerceptionUpdate occurs. Funny thing is, at that point the values print out correctly. Here is the relevant node setup:

Also, at runtime, the Game Debugger (First Screenshot in original question) displays the correct values for the Player_Location Key in the Blackboard. However, to the Decorator, Player_Location is undefined at runtime. Is that suppose to happen, or am I missing something? Thanks.