UE4.13 Crashes with Mac Book Pro (mid 2015) MACOS version: el capitan 10.11.3

UE4.13 Crashes with Mac Book Pro (mid 2015) MACOS version: el capitan 10.11.3.

In any case (new blueprint project, or open existing project).

error: SEGV_MAPPER at 0x3a

Hi SDVenom.

Please provide some more information about the crashes you are experiencing…

  1. Are you on a Source Build (Github) or Version of the Editor opened through the Launcher?
  2. Your Mac’s specs. You can find this in the Apple menu >About This Mac>More Info> Add the information from this window (serial # not necessary).
  3. The “System Report:” Apple menu >About This Mac > System Report>Hardware (All information listed in the “Hardware Overview.”) You can cut and paste this information or provide screen shots, whichever is more convenient.
  4. If the Crash Reporter window is present when the crash occurs, select “Copy Callstack to the Clipboard,” and paste that information in a document and add to this post. Be sure to hit “Submit” on the Crash Reporter pop-up to send the Crash Report to Epic as well.
  5. The UE4.log (Located: ~/Library/Logs/Unreal Engine/Editor/) 6. The ProjectName.log (Located: ~/Library/Logs/Unreal Engine/ProjectNameEditor/)

Thanks,

.

Hi SDVenom,

Since we have not heard back from you in a while, we are marking this post “resolved” for tracking purposes. However, if you are still experiencing crashes on your Macbook Pro respond with the requested information and we will continue to investigate.

Thanks,

.

Hi ,

I’ve installed an update on my elCapitan and all things go right.

Cheers,
Dmitry Smirnov

Thanks for posting your resolution.