Hello!
Thank you very much now works for me. Your post was helpful.
A new version of the beta-plugin has been released:
New Version Beta Nuitrack UE5 plugin š„ [Update] Real-time Full Body tracking for UE5 [Nuitrack][PLUGIN]
I also remind you that tutorials have appeared on our channel (Subscribe Nuitrack Channel so as not to miss):
A tutorial on how to make an avatar animation will be published soon on our community
How To Make Avatar Text Tutorial
The tutorial will show you how to animate an avatar in the Unreal Engine using Nuitrack.
Hello @Nuitrack,
the plugin looks great for motion tracking.
I was wondering if it also can be used for depth tracking?
The use case would be for a top-down camera tracking objects and people.
Hello @lkav
Unfortunately, working with a top-down view is not supported right now. It is recommended to install the sensor exactly in front of the monitored objects or at a slight angle
The plugin has been updated (stability improvements)
Now UE5 does not crash after the end of the trial period and in some other cases.
We will publish the plugin in the UE-store soon
There will also be a newer version with an improved avatar.
Good news everyone
Now you can download the plugin from the store!
Download, try, leave comments and suggestions.
In the latest update:
It would be appreciated if you add support for hand tracking and gestures on Android phones.
Help us decide which way to develop the plugin. Please fill out this short form.
Hi! Iām trying to use Nuitrack to track my handās position using Kinect v2 in Unreal.
I tried following your tutorials but it seems unreal doesnāt receive Kinectās signal. Do I need to do any setup? Am I missing any software?
I have used TouchDesigner to do the tracking before and it works but Iām looking for a plugin solution right now.
How can I verifiy that Nuitrack is receiving the video data?
Thank you.
Hello @VAG.3D
It looks like you donāt have Nuitrack Middleware installed (touchdesigner is a special case)
Please check out this āHow To Startā tutorial
Hello everyone, I bought a nuitrack AI license to be able to track a rotating skeleton, in the SDK window everything happens ok, you can see that the skeleton rotates and is tracked stably, but in Unreal everything remains as it was in the demo version, the skeleton is tracked but does not rotate around z axisā¦ I canāt understand what to do with it, maybe someone has a similar story, please tell me what to do?
Hello
To enable AI mode, you need to edit the ānuitrack.configā file according to this instruction: nuitrack-sdk/doc/Nuitrack_AI.md at master Ā· 3DiVi/nuitrack-sdk Ā· GitHub
If the joints do not behave stably in AI mode in UE, try the previous version of nuitrack (For example nuitrack-sdk/Platforms/nuitrack-windows-x64.exe at v0.36.17 Ā· 3DiVi/nuitrack-sdk Ā· GitHub )
Trying this in 5.2 with the marketplace version of the plugin and an Orbbec Femto Bolt ā¦ trying to PIE any of the samples throws the error in this screenshot:
Hello @Noah.Norman
We are already working on a solution to this problem. Try using the previous version of Nuitrack (0.37.12)
https://github.com/3DiVi/nuitrack-sdk/blob/v0.37.12/Platforms/nuitrack-windows-x64.exe
I was able to get these examples to work with 0.37.12 thanks @Nuitrack. Do you have any intention of improving the Avatar example implementation to a more sophisticated puppeting approach?
@Noah.Norman
We plan to gradually improve the examples with avatars. For example, simplify setting up custom avatars, āsmooth movementsā and add a Metahuman example.
If you have any suggestions or comments, you can write them and we will try to take them into account in the future.
Iād love to be more helpful but I donāt know a ton about animation. With that said, Iām pretty sure just transforming every joint is not the optimal approach to avoid the avatar mesh tearing and getting balled up, etc ā¦ I think you want something that uses IK / bones but again Iām a little out of my depth here.
Might be useful to refer to the Zed UE implementation (MIT licensed):