UE Plugin Migration tool

Running AutomationTool…
Using bundled DotNet SDK version: 6.0.302
Starting AutomationTool…
Parsing command line: BuildPlugin -plugin=C:\Users\sunbr\Documents\InstaDeformPlugin\InstaDeform\InstaDeform.uplugin -package=C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated
Initializing script modules…
Total script module initialization time: 0.32 s.
Executing commands…
Copying 48 file(s) using max 64 thread(s)
Reading plugin from C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\InstaDeform.uplugin…
Building plugin for host platforms: Win64
Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” UnrealEditor Win64 Development -Project=“C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\HostProject.uproject” -plugin=“C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\InstaDeform.uplugin” -noubtmakefiles -manifest=“C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Saved\Manifest-UnrealEditor-Win64-Development.xml” -nohotreload -log=“C:\Users\sunbr\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-UnrealEditor-Win64-Development.txt”
Log file: C:\Users\sunbr\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-UnrealEditor-Win64-Development.txt
Parsing headers for UnrealEditor
Running Internal UnrealHeaderTool C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\HostProject.uproject C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Intermediate\Build\Win64\UnrealEditor\Development\UnrealEditor.uhtmanifest -WarningsAsErrors -installed
Total of 4 written
Reflection code generated for UnrealEditor in 3.3217032 seconds
Writing manifest to C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Saved\Manifest-UnrealEditor-Win64-Development.xml
Building UnrealEditor…
Using Visual Studio 2022 14.41.34120 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.41.34120) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Determining max actions to execute in parallel (4 physical cores, 8 logical cores)
Executing up to 4 processes, one per physical core
------ Building 10 action(s) started ------
[1/10] Resource Default.rc2
[2/10] Resource Default.rc2
[3/10] Compile [x64] SharedPCH.Engine.Cpp20.cpp
Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h
[4/10] Compile [x64] Module.InstaDeformPlugin.cpp
C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\Source\InstaDeform\Private\InstaDeformComponent.cpp(143): warning C4996: ‘USkinnedMeshComponent::SkeletalMesh’: Replaced by SkinnedAsset. Use GetSkinnedAsset()/SetSkinnedAsset() instead, or GetSkeletalMeshAsset/SetSkeletalMeshAsset() when called from a USkeletalMeshComponent. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\Source\InstaDeform\Private\InstaDeformComponent.cpp(186): warning C4996: ‘USkinnedMeshComponent::SkeletalMesh’: Replaced by SkinnedAsset. Use GetSkinnedAsset()/SetSkinnedAsset() instead, or GetSkeletalMeshAsset/SetSkeletalMeshAsset() when called from a USkeletalMeshComponent. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\Source\InstaDeform\Private\InstaDeformComponent.cpp(187): error C2027: utilisation du type non défini ‘FSkeletalMeshLODInfo’
C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Engine\Classes\Engine\SkinnedAsset.h(24): note: voir la déclaration de ‘FSkeletalMeshLODInfo’
C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\Source\InstaDeform\Private\InstaDeformComponent.cpp(190): warning C4996: ‘USkinnedMeshComponent::SkeletalMesh’: Replaced by SkinnedAsset. Use GetSkinnedAsset()/SetSkinnedAsset() instead, or GetSkeletalMeshAsset/SetSkeletalMeshAsset() when called from a USkeletalMeshComponent. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\Source\InstaDeform\Private\InstaDeformComponent.cpp(191): warning C4996: ‘USkinnedMeshComponent::SkeletalMesh’: Replaced by SkinnedAsset. Use GetSkinnedAsset()/SetSkinnedAsset() instead, or GetSkeletalMeshAsset/SetSkeletalMeshAsset() when called from a USkeletalMeshComponent. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\Source\InstaDeform\Private\InstaDeformComponent.cpp(327): warning C4996: ‘USkinnedMeshComponent::SkeletalMesh’: Replaced by SkinnedAsset. Use GetSkinnedAsset()/SetSkinnedAsset() instead, or GetSkeletalMeshAsset/SetSkeletalMeshAsset() when called from a USkeletalMeshComponent. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\Source\InstaDeform\Private\InstaDeformComponent.cpp(328): warning C4996: ‘USkinnedMeshComponent::SkeletalMesh’: Replaced by SkinnedAsset. Use GetSkinnedAsset()/SetSkinnedAsset() instead, or GetSkeletalMeshAsset/SetSkeletalMeshAsset() when called from a USkeletalMeshComponent. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\Source\InstaDeform\Private\InstaDeformComponent.cpp(388): warning C4996: ‘FRenderResource::UpdateRHI’: UpdateRHI now requires a command list. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\Source\InstaDeform\Private\InstaDeformComponent.cpp(389): warning C4996: ‘FRenderResource::UpdateRHI’: UpdateRHI now requires a command list. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\Source\InstaDeform\Private\InstaDeformComponent.cpp(390): warning C4996: ‘FRenderResource::UpdateRHI’: UpdateRHI now requires a command list. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\Source\InstaDeform\Private\InstaDeformComponent.cpp(402): warning C4996: ‘FRenderResource::UpdateRHI’: UpdateRHI now requires a command list. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\Source\InstaDeform\Private\InstaDeformComponent.cpp(403): warning C4996: ‘FRenderResource::UpdateRHI’: UpdateRHI now requires a command list. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\Source\InstaDeform\Private\InstaDeformComponent.cpp(404): warning C4996: ‘FRenderResource::UpdateRHI’: UpdateRHI now requires a command list. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\Source\InstaDeform\Private\InstaDeformComponent.cpp(433): warning C4996: ‘USkinnedMeshComponent::SkeletalMesh’: Replaced by SkinnedAsset. Use GetSkinnedAsset()/SetSkinnedAsset() instead, or GetSkeletalMeshAsset/SetSkeletalMeshAsset() when called from a USkeletalMeshComponent. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\Source\InstaDeform\Private\InstaDeformComponent.cpp(437): error C2027: utilisation du type non défini ‘FSkeletalMeshLODInfo’
C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Engine\Classes\Engine\SkinnedAsset.h(24): note: voir la déclaration de ‘FSkeletalMeshLODInfo’
C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\Source\InstaDeform\Private\InstaDeformComponent.cpp(458): error C2027: utilisation du type non défini ‘FSkeletalMeshLODInfo’
C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Engine\Classes\Engine\SkinnedAsset.h(24): note: voir la déclaration de ‘FSkeletalMeshLODInfo’
C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\Source\InstaDeform\Private\InstaDeformComponent.cpp(459): error C2027: utilisation du type non défini ‘FSkeletalMeshLODInfo’
C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Engine\Classes\Engine\SkinnedAsset.h(24): note: voir la déclaration de ‘FSkeletalMeshLODInfo’
C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\Source\InstaDeform\Private\InstaDeformComponent.cpp(460): error C2027: utilisation du type non défini ‘FSkeletalMeshLODInfo’
C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Engine\Classes\Engine\SkinnedAsset.h(24): note: voir la déclaration de ‘FSkeletalMeshLODInfo’
C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\Source\InstaDeform\Private\InstaDeformComponent.cpp(561): error C2039: ‘GetSkelMirrorTable’ n’est pas membre de ‘USkeletalMesh’
C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Engine\Classes\Engine\SkeletalMesh.h(422): note: voir la déclaration de ‘USkeletalMesh’
C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\Source\InstaDeform\Private\InstaDeformComponent.cpp(562): error C2039: ‘GetSkelMirrorAxis’ n’est pas membre de ‘USkeletalMesh’
C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Engine\Classes\Engine\SkeletalMesh.h(422): note: voir la déclaration de ‘USkeletalMesh’
C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\Source\InstaDeform\Private\InstaDeformComponent.cpp(563): error C2039: ‘GetSkelMirrorFlipAxis’ n’est pas membre de ‘USkeletalMesh’
C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Engine\Classes\Engine\SkeletalMesh.h(422): note: voir la déclaration de ‘USkeletalMesh’
C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\Source\InstaDeform\Private\InstaDeformComponent.cpp(634): error C4855: la capture implicite de ‘this’ via ‘[=]’ est dépréciée dans ‘/std:c++20’
[5/10] Compile [x64] Module.InstaDeformEditor.cpp
C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\Source\InstaDeformEditor\Private\InstaDeformEditor.cpp(57): warning C4996: ‘FEditorStyle::GetStyleSetName’: FEditorStyle::GetStyleSetName() is deprecated, use FAppStyle::GetAppStyleSetName() instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\Source\InstaDeformEditor\Private\InstaDeformEditor.cpp(64): warning C4996: ‘FEditorStyle::GetStyleSetName’: FEditorStyle::GetStyleSetName() is deprecated, use FAppStyle::GetAppStyleSetName() instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\Source\InstaDeformEditor\Private\InstaDeformEditor.cpp(77): warning C4996: ‘FEditorStyle::GetStyleSetName’: FEditorStyle::GetStyleSetName() is deprecated, use FAppStyle::GetAppStyleSetName() instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\Source\InstaDeformEditor\Private\InstaDeformEditor.cpp(85): warning C4996: ‘FEditorStyle::GetStyleSetName’: FEditorStyle::GetStyleSetName() is deprecated, use FAppStyle::GetAppStyleSetName() instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\Source\InstaDeformEditor\Private\InstaDeformEditor.cpp(92): warning C4996: ‘FEditorStyle::GetStyleSetName’: FEditorStyle::GetStyleSetName() is deprecated, use FAppStyle::GetAppStyleSetName() instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
[6/10] Link [x64] UnrealEditor-InstaDeformEditor.lib
Création de la bibliothèque C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\Intermediate\Build\Win64\x64\UnrealEditor\Development\InstaDeformEditor\UnrealEditor-InstaDeformEditor.lib et de l’objet C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\Intermediate\Build\Win64\x64\UnrealEditor\Development\InstaDeformEditor\UnrealEditor-InstaDeformEditor.exp
[7/10] Link [x64] UnrealEditor-InstaDeformEditor.dll
Création de la bibliothèque C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\Intermediate\Build\Win64\x64\UnrealEditor\Development\InstaDeformEditor\UnrealEditor-InstaDeformEditor.sup.lib et de l’objet C:\Users\sunbr\Documents\InstaDeformPlugin\Migrated\HostProject\Plugins\InstaDeform\Intermediate\Build\Win64\x64\UnrealEditor\Development\InstaDeformEditor\UnrealEditor-InstaDeformEditor.sup.exp
Total time in Parallel executor: 56.63 seconds
Total execution time: 67.94 seconds
Took 68,09s to run dotnet.exe, ExitCode=6
UnrealBuildTool failed. See log for more details. (C:\Users\sunbr\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-UnrealEditor-Win64-Development.txt)
AutomationTool executed for 0h 1m 9s
AutomationTool exiting with ExitCode=6 (6)
BUILD FAILED