UE - How to improve Groom hair performance?

I tried converting daz3d hairs into grooms with blender plugin and noticed that it creates a LOT of extra strands and huge polycount. Mine was like 1 million verticles large. And i got the same fps drop that you experienced. After reducing strands number fps went up considerably. I think there’s also a functionality to add hair cards that would help with performance as well.

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