UE -> Blender -> UE / Skeletal animations

Unfortunately I don’t have anything at the moment. I haven’t been able to dedicate much time to this error as the primary problem does seem to lie with the export from blender, but I’ll try to look into it more once I have some time available.

Ok, thanks!

Hey devel.bmad,

I was playing around with this today and used the new mannequinn to test and didn’t seem to get the bone twisting that the got. Can you try export/import with these settings from blender to see if this works for you?

Tried! In order to re-import as a skeletal mesh I had to disable “other” and in any case I had to reparent a couple of roots (ik_foot_root and ik_hand_root) to pelvis in order to being able to re-import it in UE4.

Doing this, it actually didn’t seem to get the bone twisting in my case either, but as soon as I start any animation the whole character gets rotated by 90 degrees

44475-screen+shot+2015-05-29+at+01.15.50.png

Too bad that the new skeleton is quite different (and it doesn’t apply correctly to my existing characters and animations, based on the old HeroTPP_Skeleton), probably the rotation issue can be easily fixed!

I also have a 90 degree problem in 4.8… I have downloaded a character with animation from the mixamo site, retargeted the animation for the Epic Skeleton and then tried to play the Epic animations on the Mixamo character, and they all are in the exact same 90° wrong pose as shown in your picture. The other way, playing the mixamo animation on the Epic guy works without any rotation issues.

Hi everyone,

I’ve been doing what I can to reproduce this and finally managed to get a working reproduction of the animation rotation error. I’ve entered a bug report, UE-17137 to be assessed by the development staff.