I found some information about the missing profiler panel in this file Build.h
last line:
// Controls whether old Profiler (UnrealFrontend/SessionFrontend/Profiler) is enabled or not.
// Old Profiler is deprecated since UE 5.0. Use Trace/UnrealInsights instead.
#ifndef UE_DEPRECATED_PROFILER_ENABLED
#define UE_DEPRECATED_PROFILER_ENABLED 0
#endif
And this file SSessionFrontend.cpp
Line 203:
#if STATS && UE_DEPRECATED_PROFILER_ENABLED
else if (TabIdentifier == ProfilerTabId)
{
IProfilerModule& ProfilerModule = FModuleManager::LoadModuleChecked<IProfilerModule>(TEXT("Profiler"));
TabWidget = ProfilerModule.CreateProfilerWindow(SessionManager.ToSharedRef(), DockTab);
}
#endif
We can use it by enable the macro.