Gotcha thanks! I’ve done a bit of re-creation and I’m seeing that by default geometry collections are significantly harder to budge than standard SMs around even with similar mass. I increased the player’s initial physics impulse to an insane degree so I could see what was affected and what wasn’t quickly. It does seem that the smallest fractured pieces are inconsistent due to the player stepping up onto them, but the larger pieces even while sleeping consistently get launched.
My amped up physics impulse on the character movement: