Strange behavior. I’ve been experiencing the same after updating to 5.7 (working with git entirely).
This seems to be some kind of checkin-sanity-check, which should throw a Warning, but not an Error IMO - As long as my own changes get into git correctly, that is.
Don’t know if this is related, but I had to “Submit Content” three times in a row in order to get “everything” into GIT. Maybe it would be wise to check multiple times when committing stuff.
Also when closing UE and checking with a CMD, there were fab assets that weren’t added to git by UE - which is also quirky, since they’re in the game folder. Would be a different thing for external dependencies (managed in some kind of project file), but for content assets? Hm….. To be honest, I’m losing faith in this integration.
It would be great if there were some kind of docs that listed
- message
- severity
- explanation
- potential fix
Example: Everything checked in three times via UE, used CLI to add what was missing. Next I get:
