UE 5.6 Raw Input Plugin Axis Issue

So for settings menu I’d need to make an actor to pass through the axis binding issues?

Edit- Removed the bindings from settings and did a set of removes in the pawn for the regular enhanced input system but it’s still behaving a bit weird on the input and requiring do-onces on the “triggered” event which wasn’t needed before using the experimental world subsystem.

I could do a separate generic USB controller IMC but that does break the entire rebind system that was made that worked with the normal Local User Subsystem :-/

Edit- I was able to make a kludge solution by creating a new IMC for just axes that uses the world system and it parses the regular keybindings for axis inputs and generates it.

Not ideal… but at least in game the inputs work. I’ll need to create an actor for the UI calibration screen to work.

So much for “enhanced” input…