UE 5.6 Metahuman Quad basemesh and Quad export (non-triangulated) ?

Thanks. Quixel Bridge is discontinued and worked with the old web based Metahuman. Does it also work with Metahuman in UE 5.6? I do not have Maya so I can’t use that plugin. If there was a Blender plugin I could use that to transfer it to 3Dsmax. But renting Maya just for exporting Metahuman is a bit much. I could not find the DNA calibration or how to use that.