UE 5.6 Metahuman Quad basemesh and Quad export (non-triangulated) ?

Is there a way to get the Metahuman basemesh in quads and also export the Metahuman model in quads from UE 5.6 to Zbrush or 3dsmax?

you can use quixel bridge standalone app…it will directly export to maya …and 5.6 new update give you the plugin ,metahuman for maya, …you can use this too…and one more option is there DNA calibration …you can use this too i guess

Thanks. Quixel Bridge is discontinued and worked with the old web based Metahuman. Does it also work with Metahuman in UE 5.6? I do not have Maya so I can’t use that plugin. If there was a Blender plugin I could use that to transfer it to 3Dsmax. But renting Maya just for exporting Metahuman is a bit much. I could not find the DNA calibration or how to use that.