UE 5.6 Metahuman Animator - Capture Neutrals does not reset head orientation

It seems like some of the process when using live link data changed.

In the past, when you wanted to use LiveLink for face animation, you had an AnimBP on the Metahumans Face, where you would evaluate the LiveLink frame data and drive the facial pose.

Right now, it seems that workflow does no longer exist.

Putting a Metahuman into a level, it has no AnimBP on the Body or on the Face.
If you choose a LiveLink subject and check Use LiveLink, the Body gets assigned an AnimBP called LiveLinkInstance

image

What I would like to do is edit the AnimBP to add an offset for my camera position, so that the head has the correct orientation. However, there does not seem to be an obvious way to do this.

I am also wondering how we would now use LiveLink for Face and use Mocap for the body, for example Rokoko. I would need to use separate AnimBPs for Body and Face to drive the animations.

It is currently unclear how to do this.