Hi all,
currently experimenting with the new Metahuman Animator feature.
Using an iPhone with the latest Live Link App.
Setup and everything works great.
I have mounted the iPhone as described in this article:
Meaning it is at an angle to my face.
Now when I press Capture Neutrals in the Live Link Window inside UE, it captures the neutrals of my facial expressions.
However, it does not take the angle offset of the iphone into account.
Meaning, the Metahuman will look up at all times, because my iPhone is mounted below my face at an angle.
It basically only works if the iPhone is at eye level with my face.
In the old ARKit Live Link Face, capturing a neutral position was possible inside the app and always resulted in the correct orientation.
Seems like orientation reset is currently broken.
UPDATE
Okay so i tested it with a webcam, mounted either above or below my screen.
Clicking on Capture Neutrals here does also not reset the head orientation.
Outcome:
Cam mounted on top of screen - Capture Neutrals - Metahuman looks down cause cam is above head
Cam mounted below screen - Capture Neutrals - Metahuman looks up cause cam is below head