I have my own idle animation. I want my character to play idle animation and LiveLink to work! Earlier in 5 UE. it was very easy! I just added animation to EventGraph and that’s it! and now on version 5.6 of Unreal Engine Anim Graph has been supplemented with additional nodes! I have been unable to correctly connect idle animation with LiveLink for the fifth day! I somehow managed through Layered Blend Per bone, but the body moves separately and the face and head hang in the air!