Hi @UE_FlavienP,
Thank you for replying.
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I have simplified the naming of the objects in the FBX to send and in testing this simplified one, the asset imported correctly. The file without the simplified names still comes in incorrectly. Seeing this now, it could be because of multiple use of digits in the name? However it still imports correctly when interchange is disabled (see images). I am attaching the fbx that doesn’t import correctly.
These are the import settings
SM_SteamDevice_01_Detail_R_extra.fbx (4.4 MB) -
This one has become more difficult to test because now animations error when trying to import with Interchange enabled, however they import correctly with Interchange disabled. The error in the log is vague and this is what it says:
Interchange: Error: [D:/perforcedata/Cobalt_techArt/SourceAssets/Animation/Characters/Facial/Conversations/CNV_TT_SitaDaivari_TBM/FBX/animation.fbx : ‘’, Unknown] There was no data to import in the provided source data.
These are the import settings for this and a test fbx file. The image shows Bone Tracks disabled, however we get the same error even if with Bone Tracks on. These settings are mainly to show how we are attempting to import.
animation_test.fbx (534.7 KB) -
The import settings are just there for reference. It would just be nice to see them the same way we can with Interchange disabled. Besides, why is there a Import Settings category if it is going to be left empty? This makes me think it’s a bug rather than intentional.
Thank you for the assistance. I understand what I wrote may not be clear so if you need more information, let me know.



