Just wanted to update this in case someone else is struggling with the same thing that I am.
Upon doing more research, it looks like I need to select each binding object, and then set the editor property “object” to world ( world = unreal.EditorLevelLibrary.get_editor_world() )
, but I’m running into problems selecting each binding in the for loop. I’ll update more if that works or not or hopefully, someone who has a suggestion will reply.