UE 5.5 Chaos Destruction

Hi, thank you for the answer

Yes, they are independent meshes. so interior/exterior walls, arch doors etc.

But I’m afraid that having so many individual meshes for each building would generate to many draw calls, but I guess that’s better than having a single mesh with a very large geometry collection.

So a simplified description would be

  1. a blueprint for one building with separate meshes
  2. create a geometry collection per element/mesh and use the root proxy to render while not destroyed
  3. Use instanced meshes to duplicate the building blueprint in the map

Very simplified, but would that be the best solution?