so far nothing helped to get rid of the crashing
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000020
VCRUNTIME140
UnrealEditor_Engine!UpdateTexture() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Curves\CurveLinearColorAtlas.cpp:296]
UnrealEditor_Engine!UCurveLinearColorAtlas::OnCurveUpdated() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Curves\CurveLinearColorAtlas.cpp:322]
UnrealEditor_Engine!TBaseUObjectMethodDelegateInstance<0,UCurveLinearColorAtlas,void __cdecl(UCurveBase *,unsigned int),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667]
UnrealEditor_Engine!TMulticastDelegate<void __cdecl(UCurveBase *,unsigned int),FDefaultDelegateUserPolicy>::Broadcast() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:1079]
UnrealEditor_Engine!UCurveLinearColor::OnCurveChanged() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Curves\CurveLinearColor.cpp:329]
UnrealEditor_UnrealEd!SColorGradientEditor::MoveStop() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\SColorGradientEditor.cpp:1030]
UnrealEditor_UnrealEd!SColorGradientEditor::OnMouseMove() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\SColorGradientEditor.cpp:498]
UnrealEditor_Slate!FSlateApplication::RoutePointerMoveEvent'::
55’::<lambda_3>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5645]
UnrealEditor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,FSlateApplication::RoutePointerMoveEvent'::
55’::<lambda_3> >() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:456]
UnrealEditor_Slate!FSlateApplication::RoutePointerMoveEvent() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5653]
UnrealEditor_Slate!FSlateApplication::ProcessMouseMoveEvent() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:6171]
UnrealEditor_Slate!FSlateApplication::OnMouseMove() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:6093]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2311]
UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2783]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1944]
UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:945]
user32
user32
UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:145]
UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5806]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:123]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:277]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:317]
UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
I tried the default editor layout
have the latest driver
NVIDIA App version: 11.0.3.232
Operating system: Microsoft Windows 11 Pro, Version 10.0.22631
DirectX runtime version: DirectX 12
Driver: Studio Driver - 576.02 - Wed Apr 16, 2025
CPU: Intel(R) Core™ i9-14900K
RAM: 64.0 GB
Storage (2): SSD - 931.5 GB,SSD - 953.9 GB
Graphics card
GPU processor: NVIDIA GeForce RTX 3090
disabled hardware raytracing
unchecked all sm5
default settings in the nvidia control panel , and checked that those options are disabled.
i will now try to make a clean install of windows without wiping the data