[UE 5.4 iOS] Unknown Cook Failure During Packaging – App Store Also Requires iOS 18 SDK

Hello again!

Thank you for providing a new log. Yet, the issue remains the same, there’s no specific error present in this new entry. Progress has been made, knowing that BlueprintHttp is correctly listed. As for Binaries check, it was simply meant to confirm that the file related to BlueprintHttp plugin is present there.

Now, considering that iOS 18 SDK and Xcode 16, means that the next step for testing here would be to update UE to 5.5, or even the recently released 5.6, as they will support these software versions properly.

And as our previous post, your new log also contains an extended trace:

Cook failed.
(see C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\Log.txt for full exception trace)

Please send the contents of this particular file (not the regular log), as we may still find a concrete error there.

1 Like