Hello there @Tallosx66 !
Checking through the community, a similar issue to your scenario was encountered and resolved in the following threads, please check the solutions implemented here:
Getting this error when trying to paint foliage UE5 .1 .
Assertion failed: !IsValidChecked(ExistingActor) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorPartition\ActorPartitionSubsystem.cpp] [Line: 280]
Settings:
World Partition
All foliage was assigned to a DataLayer (Editor)
Is Spatially Loaded enabled on all landscape instances
The scene also included Procedural Foliage Spawner
The Solution for me was to delete the DataLayer containging the foliage.
Also tried wi…
Crashing every time I try to open any project
Assertion failed: ComputePipelineState [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12StateCache.cpp] [Line: 1208]
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_D3D12RHI
UnrealEditor_Engine
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll