Hi nimz_76, thanks for your reply and welcome to the Unreal Engine world if you jumped into recently. You are absolutely right regarding the driver issue but when it comes to the game and studio drivers things can go both ways.
Some people have managed to fix this same issue by changing the game ready driver to the studio one and some others the other way around, same as you. I also tried both but the issue still persisted, what did the trick this morning after 3 days of trying everything was reverting the project to DX11 insted of DX12, and voila, not a single crash since then so the problem is raytracing. Not on all projects but right now in this project I can’t turn on raytracing without crashing my PC, bummer.
So if in the future that happens to you, or anyone that comes to this post looking for an answer, that might be the one, go to project settings, windows and change default RHI from DX12 to DX11, restart the projects, make yourself a coffee while all shaders re-compile and I’m sure you will be a happier person, I know is not a proper fix but at least I can work on the project for the time being without risking having a heart attack.
Cheers mate.