I am reading it now to see if it helps me resolve this.
I realized that my description may not be correct for whatever logic is required. I am thinking too linear perhaps. I was wondering if “select” is wrong and its more like casting or passing the info from one BP to another and that may be why I am struggling to understand this.
I was able to do this simply with a hotkey setup inside the objects BP.
The problem I am working out now is:
button->Click button->(Pass this click to an object in the scene) → Flip the visibility parameter of the object called to
I have a widget menu with a button.
When this button is clicked, I want a specific object in the scene to set its visibility to “On” if its “Off” and vice versa.
Working through the link/doc now to see if that clears it up for me.