I have a ticket open with Epic where I’ve reported this behavior with DX11 & DX12 for UE5.2 and were told that UE5.2 pixelstreaming wouldn’t be fixed (the upcoming 5.3 fix wouldn’t be backported) However I pushed 5.3 preview into our testing prod env only to see the same issues (DX12 however doesn’t eventually crash on 5.3 preview/release) I’ve just updated the ticket where this was reported on UDN to let them know that UE5.3.0 release still suffers from this issue.