I tried going through this in UE5.3 by bringing the 5.1 pixelstreaming plugin over to the project… however there is WEBRTC namespace macros all over the place that need to be removed as well as a few major D3D11TextureRHI methods that have seen a considerable amount of changes. Doesn’t seem feasible at this point to branch off the main codebase when we can stay put on 5.1 for now.