UE 5.1 Steam Sockets Problem

5.0.3 had Seamless Travel bug which happens when Client loads map before Server, client controller wasn’t spawning in that stuation. I’ve needed to upgrade engine to 5.1 for fix. Now I’m encountering with this joining problem.
I’m wondering if Epic Stuff looking into forums to help us and share their knowledge? It looks like they’re waiting for another user who struggles too many days-weeks find a solution will help us.

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