UE 5.1 is not playing sequencer camera

I’ve been doing more testing on this. Its really impacted my game having bugs like this (its sequence heavy)
I’ve found that you can’t use Cine cameras, but you can use the dynamically spawned ones (at the top of the Sequencer)
You can’t use animations or keyframe animations without being in a non-world partition map.

:frowning: sad d3kryption