So it throws a memory exception even if the asset itself is accessed? I don’t have too many ideas for this one, it’s pitching null pointers where there should be data. I’m thinking this is definitely a bug report for the full team.
So it throws a memory exception even if the asset itself is accessed? I don’t have too many ideas for this one, it’s pitching null pointers where there should be data. I’m thinking this is definitely a bug report for the full team.