UE 5.1 crashing when creating subobjects

Using “blueprint” as class is also valid. Also found out that the “empty package” from the blueprint is not being saved in the disk folder as .uasset.
Creating “Level” with that node does not crash the editor until I navigate to the folder’s path. I briefly see the assets created (but in “white” instead of yellow") then it crashes with this code

LoginId:89b5fce7453b77ccf6f906817fd8ef4d
EpicAccountId:45518af2e2df48e2818a35c002e86756

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000238

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kernel32
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