Sorry for the late reply, it seems to be valid. I found out that using a Level Sequence as a class has a similar error. Both are valid. Casting to their corresponding class is casting successfully (UE 5.1.1).But the blueprint is not visible in the folder, the level sequence is visible but if I double click I get a crash, If I load the sequence into a movie pipeline queue, I also get a crash. If I save the sequence and have it open while crashing, I can’t re open the editor because it tries to open the sequence and crashes. I have to go manually to the directory and delete the assets so that the editor will open properly.
LoginId:89b5fce7453b77ccf6f906817fd8ef4d
EpicAccountId:45518af2e2df48e2818a35c002e86756
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000003b4
UnrealEditor_ControlRigEditor
UnrealEditor_ControlRigEditor
UnrealEditor_ControlRigEditor
UnrealEditor_ControlRigEditor
UnrealEditor_ControlRigEditor
UnrealEditor_Sequencer
UnrealEditor_Sequencer
UnrealEditor_LevelSequenceEditor
UnrealEditor_LevelSequenceEditor
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_ContentBrowserAssetDataSource
UnrealEditor_ContentBrowserAssetDataSource
UnrealEditor_ContentBrowserAssetDataSource
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll


