UE 5.1 crashing when creating subobjects

Elaborating more on my answer above. It’s a bit of a workaround, not a straight workflow.

First you need to use the “create asset” node to create a “blueprint factory asset” on on the node’s “asset class” (you can specify name and location in your folder structure) That’s only done once. Then you open that blueprint asset, there should be a dropdown to chose the parent blueprint that you want. Then, using that factory, here’s my setup on how to create blueprints procedurally, then add components to it.

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