On Unreal Engine 4.26 if the SignallingWebServer disconnected the application crash on KeepAlive Function.
[2020.12.17-17.31.27:364][133]LogPixelStreamingSS: Connection to SS closed:
status 1006
reason:
was clean: 0
[2020.12.17-17.31.27:364][133]LogPixelStreamingSS: Connecting to SS ws://forlihome.ddns.net:8888
[2020.12.17-17.31.48:047][674]LogPixelStreamingSS: Error: Failed to connect to SS:
[2020.12.17-17.31.48:048][674]LogPixelStreamingSS: Connecting to SS ws://forlihome.ddns.net:8888
The thread 0x5cc4 has exited with code 0 (0x0).
[2020.12.17-17.32.09:013][194]LogPixelStreamingSS: Error: Failed to connect to SS:
[2020.12.17-17.32.09:013][194]LogPixelStreamingSS: Connecting to SS ws://forlihome.ddns.net:8888
Exception thrown at 0x00007FF7D0991E39 in RealEstateVisualizer-Win64-DebugGame.exe: 0xC0000005: Access violation reading location 0xFFFFFFFFFFFFFFFF.
Unhandled exception at 0x00007FF7D0991E39 in RealEstateVisualizer-Win64-DebugGame.exe: 0xC0000005: Access violation reading location 0xFFFFFFFFFFFFFFFF.