I reported this to Oculus and they said,
“We have pushed a fix to our 4.19 branch addressing this issue.”
Not sure if that means the fix should have appeared in 4.19 or in 4.20.
I reported this to Oculus and they said,
“We have pushed a fix to our 4.19 branch addressing this issue.”
Not sure if that means the fix should have appeared in 4.19 or in 4.20.