UE 4.11 Hangs Cooking on Macbook Pro

I’ve followed all those steps and i still can’t package projects, stuck on LogCook:Display: Mobile HDR setting 1.

It took a while to dl everything, build, test and so on, i really had no idea how long it would take for all that. But engine is up and running and looks like everything is working except packaging of course.

When building dev-editor: =Build: 20 succeeded, 0 failed, 1 up-to-date, 27 skipped=
Development: =Build: 24 succeeded, 1 failed, 18 up-to-date, 5 skipped=

I think this is what failed:
Engine\Intermediate\Build\Win64\MinidumpDiagnostics\Development\EditorStyle\Module.EditorStyle.cpp : warning C4653: compiler option ‘Optimizations (one or more of /Oawstgp[y]) or debug checks (one or more of /GZ, /RTCcsu)’ inconsistent with precompiled header; current command-line option ignored
17>d:\unreal clone\unrealengine\engine\source\editor\editorstyle\private\slateeditorstyle.cpp(159): error C4883: ‘FSlateEditorStyle::FStyle::SetupGeneralStyles’: function size suppresses optimizations
17> -------- End Detailed Actions Stats
17>ERROR : UBT error : Failed to produce item: D:\Unreal Clone\UnrealEngine\Engine\Binaries\Win64\MinidumpDiagnostics.pdb
17> Total build time: 68,25 seconds

Ignored that and went to debugging, engine launched, picked one template, shaders compiled and i can play. I’ve put code in, built both solutions, still get that one fail in (Development) not in (dev-editor) build. Then tried debugging again, engine launched, picked template and tried package. First it took like 40 mins or more to compile something, like 190 things, then it went to Mobile HDR setting 1 and no go from there.

Tried to package template again, this time it went to “mobile hdr” in 30sec or so and stopped, 15min in still not building.

Now i don’t know if that one fail is preventing code to fully build (it did say build failed in lower left corner of VS) or did i mess up something in the process.

Anyway, thank you for trying to help me i really appreciate it! =)