Yes, I use 4.20.3 version
UnrealArcheryShooter.Target.cs has
public UnrealArcheryShooterTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
ExtraModuleNames.AddRange( new string[] { "UnrealArcheryShooter" } );
}
UnrealArcheryShooter.Build.cs has
public UnrealArcheryShooter(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "UMG", "ApexDestruction" });
PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
}