UDestructibleComponent - Weird physics and no child position update

Thank you Testerro,

some additional information I’d like to request. Are you currently using unreal engine 4.20? Also, if you could navigate to your UnrealArcheryShooter.Target.cs file, and paste me what you see inside of

public UnrealArcheryShooterTarget(TargetInfo Target) : base(Target)
	{
		Type = TargetType.Game;

		ExtraModuleNames.AddRange( new string[] { // Modules should exist here } );
	}

Thank you!