UCX not generating when importing as Skeletal Mesh.

Just so that you dont have to read through the documentation :wink:

Import your skeletal mesh - right click onto it - create physic asset - choose a collision type:

convex.jpg

You can also edit your collision directly in the physic asset (click onto one of the collisions - move/scale/rotate it) + you can add missing collisions (right click onto a bone - add box/…)