Thanks for your answer : )
I want to say that my UChildActorComponent Should only be From the class AParentWapon
Do you know how I can do this?
And your cast doesn’t work because you aren’t saying to which class you want to cast.
WaponR = Cast(WaponRComp->GetChildActor());
But if I do it so:
WaponL = Cast<AActor>(WaponLComp->GetChildActor());
it works(I just casted it to an actor to make the test easier).
Thanks for your help but I still want to know if there isn’t an easier way to make this.