[UBT Bug] No longer able to compile plugins in standalone since 5.3

Hello, Should anyone encounter this issue again, please confirm if you have {Engine}/Engine/Plugins/VisualStudioTools directory.
If so, please respond here, vote my comment, or confirm the plugin existence here RIDER-100275 Exception while generating include data for Target:UnrealEditor, Platform: Win64, Configuration: Development [System.ArgumentNullException: Value cannot be null. (Parameter ‘element’)]
Meantime, you either can try the workaround described above, or try removing the VisualStudioTools directory from Engine/Plugins to see if it solves the issue. Thank you!

1 Like

It works for me, it’s really good

My issue was with VisualStudioTools - remove that from your engine plugins temporarily.

Excluding plugin VisualStudioTools module VisualStudioTools: Does not support TargetType ‘Editor’ : Failed to get SupportedTargetTypesAttribute from ‘’

that was really helpful , thanks for this tip

Thanks for this workaround. It’s still an issue in 5.6.1. I decided to evaluate UE as an alternative to Unity for a project, and this issue wasn’t the best first impression.

I ran into the same issue and confirmed that VisualStudioTools was there (using Unreal 5.6.1) and removing it helped get me past the problem. Thank you so much for the tip.