UBaseManager ticks twice per-frame when you 'Eject'

Hi ,

Sorry for delay in getting back to you on this issue. I just tried to reproduce issue that you described, but had some trouble doing so. I have some questions that will hopefully clear things up and allow me to reproduce this.

  • What version of Engine are you using?
  • Is UBaseManager a custom class that has been created in your project? I was not able to locate this class in Engine source code.
  • I was unable to build project code after adding a class that inherited from both UObject and FTickableGameObject. Would it be possible to get code for one of manager classes that you have created?
  • Are you certain that issue is located in lines 1020 and 1225 of Engine.cpp? When I looked at that file it only had 173 lines.
  • Do you happen to know where this issue was reported previously?